Gears of War Addicts

Gears of War 2 “Swat” Guide

by LockDown on Jun.14, 2009, under Gears of War Guides

gears-of-war

Move Out!

Yup, an article on SWAT(Special Weapons and Tactics) while this post is more on the tactics part, special weapons are mentioned. So recently players have been asking me how I make some decisions, and how I decided to fight. Well basically it’s a tactical decision if I’m thinking. Sometimes I make dumb moves in order to get things done faster, which is more risky. So I spent a week calculating a point system for how I react to things.

 So I’ve devised a point system based on weapons and other things in the game, while excessive amounts of skill makes this system a bit offset, since some people can use certain weapons with immeasurable skill.

 I’ll give a brief explanation why each thing is measured at its value. Then I’ll explain the system and how it works.

HammerBurst – 1

Simple the weapon is powerful at any range, watch for veteran users of this weapon, a skilled player with it rates a 3 easy.

 

Shotgun(Close Range)– 2 (Medium Range)– 1 (Long Range)- 0

Simple, the shotgun is a beast up close, but at a long range its useless and can be put aside worth no value

 

Sniper(Long to Medium Range) – 2 (Short Range) – 1

The sniper at short range is not very effective but some people can use it and actually land headshots that close, and if they cant do that they know how to beat down and fire. Be wary of a veteran wielding this weapon it can easily multiply their strength.

 

Torque Bow – 3

Theres no doubt in my mind that this weapon is devasting, 6 rounds and there is no spot it can not hit, wether its trhough bouncing or direct sticking.

 

BoomShot – 4

This weapon is extremely powerful and pretty much guarantees a kill every shot, assuming the user isn’t firing without thinking. These shots can be easily dodged, but I’ll overestimate a weapon before I’ll underestimate it.

 

Hammer of Dawn – 2

Its power is pure, but getting it to fire can be difficult especially while being fired upon so its rating stays at a 2.

 

Boltok – 2 (1)

This weapon is extremely powerful, just land three bullets and you will down your target. However someone not so experienced with the weapon lowers the value to 2.

 

Gorgon – 2 (0)

This weapon is in my opinion more powerful than the boltok, however most people cannot use this weapon to its fullest, so It really is no threat in most situations, but however safe than sorry.

 

Frag – 2

Explosive plants, high powered bombs, double throws.. Enough said.

 

Ink – 1

This weapon can be feared due to its impressive downing power and ability to cut off reinforcements or escape.

 

Smokes – 0

This grenade(with the update) is nothing to fear, if you move while it goes off like a roll or are covered it will not effect you. However the smoke is somewhat useful.

 

Cover (small) – 1 (medium) – 2 (Large) – 3

Small is a short or even possibly one man spot, and does not conceal yourself(can be shot from certain angles while covered). A medium spot is designed for more than 1 person, but still shows body parts on the person using the cover. The large pieces cover your entire body, and can be used to hide from the enemy.

 

Range – (short) – 1 (medium) – 2 (long) – 3

Now this is dependent on your weapon, if your using a shotgun these values are reversed, the same goes with the flamethrower. Every other weapon applies this scale.

 

Snub Pistol – 1

Basic weapon, but can be very deadly, keep it in mind.

 

Lancer – (long Range) – 0 (Close Range) – 2

If at a long range I don’t give the lancer credit to be scared of it, but if its close, watch for the chainsaw.

 

 Mortar – (Long Range) – 3 (Close Range) – 0

The mortar is not a threat at close range, remember that. And with good detection it can be made useless.

 

Mulcher – 2

This weapon is powerful, but can be easy to beat.

 

How this system works

You essentially quickly add up your totals vs your opponents and that’s your guidelines.  Example-

 

You -  shotgun 10m No Cover

Opponent – torque bow 10m small cover

You 2 + 3 = 5

Opponent – 3 + 1 + 1 = 6

Your opponent has 1 point more than you, while 1 point is not a huge deal, it can be worrisome, mainly because you can back up grab cover, and raise your chances.

 

You -  shotgun 10m small cover

Opponent – torque bow 10m small cover

You 2 + 3 + 1= 6

Opponent – 3 + 1 + 1 = 6

Bam your on par.

However if your facing more than one, you need to calculate the other person and add them into the equation. While this is very difficult, once you get used to analyzing your surroundings, you’ll start winning more, or doing better at least.

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